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AI Insights · Timothy · April 2024

Top 5 Ultracasual Games on iOS in the Middle East: Q1 2024

Discover the performance trends of the top 5 ultracasual games on iOS in the Middle East for Q1 2024, with insights on downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in the Middle East: Q1 2024

In the first quarter of 2024, the ultracasual gaming segment on iOS in the Middle East saw varied performance across the top 5 games. Here’s a closer look at their metrics:

Fill The Fridge! from Rollic Games experienced fluctuations in weekly downloads, starting strong with around 7.8K in early January and dipping to 745 in the first week of March, before a slight recovery to approximately 1.2K by the end of the quarter. Weekly revenue peaked at $191 in late January, while active users declined from 25.7K in early January to 14.8K by late March.

Acrylic Nails! by Crazy Labs showed a notable increase in downloads, peaking at approximately 7.7K in early February and ending the quarter with around 2.7K. Active users followed a similar trend, starting with 7.2K and peaking at 14.2K in early February before stabilizing around 7.9K by the end of March.

Super Toy 3D from SayGames LTD had a steady increase in weekly downloads, reaching about 4.7K by mid-March. Active users also saw a consistent rise, from 11.3K in early January to approximately 15.8K by the end of March. Weekly revenue remained modest, peaking at $20 in mid-February.

Pop Us!, another title from SayGames LTD, experienced a decline in downloads from 5K in early January to around 1.3K in mid-February, followed by a recovery to approximately 4.2K by the end of March. Active users showed a similar pattern, with numbers decreasing from 10.8K in early January to about 5.5K in late February, then rising to 9.5K by the end of March.

AMAZE!!! by Crazy Labs saw weekly downloads fluctuate, starting at 2.7K in early January, dipping to 1.4K mid-quarter, and then rising to 4.3K by the end of March. Active users followed a steady trend, increasing from 7.8K to approximately 8.9K over the quarter. Weekly revenue peaked at $55 in mid-February.

Overall, these ultracasual games displayed diverse performance trends in the Middle East on iOS, with varying patterns in downloads, active users, and revenue. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024